<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Mostri &#8211; Archivio: La Locanda di Dungeon World</title>
	<atom:link href="https://archivio.dungeonworld.it/archives/category/mostri/feed" rel="self" type="application/rss+xml" />
	<link>https://archivio.dungeonworld.it</link>
	<description>Archivio completo del gruppo Google+ &#34;La Locanda di Dungeon World&#34;</description>
	<lastBuildDate>Sun, 17 Sep 2017 16:02:46 +0000</lastBuildDate>
	<language>it-IT</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.2.2</generator>

<image>
	<url>https://archivio.dungeonworld.it/wp-content/uploads/2020/02/cropped-logoDWcolor-32x32.png</url>
	<title>Mostri &#8211; Archivio: La Locanda di Dungeon World</title>
	<link>https://archivio.dungeonworld.it</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>Non so se questa cosa è già saltata fuori (e mi stupirei del contrario), ma trovo buffo che il famoso articolo &#8220;Un&#8230;</title>
		<link>https://archivio.dungeonworld.it/archives/20299</link>
					<comments>https://archivio.dungeonworld.it/archives/20299#comments</comments>
		
		<dc:creator><![CDATA[Stefano Pancaldi]]></dc:creator>
		<pubDate>Sun, 17 Sep 2017 16:02:46 +0000</pubDate>
				<category><![CDATA[Mostri]]></category>
		<category><![CDATA[Stefano Pancaldi]]></category>
		<guid isPermaLink="false">http://Non-so-se-questa-cosa-e-gia-saltata-fuori-e-mi-stupirei-del-contrario-ma-trovo-buffo-che-il-famoso-articolo-Un</guid>

					<description><![CDATA[
        Non so se questa cosa è già saltata fuori (e mi stupirei del contrario), ma trovo buffo che il famoso articolo "Un...
      ]]></description>
										<content:encoded><![CDATA[
        
<p>Non so se questa cosa è già saltata fuori (e mi stupirei del contrario), ma trovo buffo che il famoso articolo &#8220;Un drago da 16 PF&#8221; non abbia evidenziato un errore abbastanza banale: il Drago è <em>Enorme</em>, e nella sezione sulla creazione dei mostri viene suggerito un bel +8 PF solo per questo. Essendo <em>Solitario</em> i suoi PF di base sono 12, quindi anche senza volergli assegnare altri bonus, <strong>il drago ha almeno 20 PF</strong> (da cui si ricava il corretto Drago dell&#8217;Apocalisse che ne ha 24).</p>



<p></p>



<p>Giusto per dire.</p>

      ]]></content:encoded>
					
					<wfw:commentRss>https://archivio.dungeonworld.it/archives/20299/feed</wfw:commentRss>
			<slash:comments>10</slash:comments>
		
		
			</item>
		<item>
		<title>Come da post.</title>
		<link>https://archivio.dungeonworld.it/archives/19796</link>
					<comments>https://archivio.dungeonworld.it/archives/19796#respond</comments>
		
		<dc:creator><![CDATA[Philow Beker]]></dc:creator>
		<pubDate>Sun, 04 Jun 2017 19:49:40 +0000</pubDate>
				<category><![CDATA[Mostri]]></category>
		<category><![CDATA[Philow Beker]]></category>
		<guid isPermaLink="false">http://Come-da-post</guid>

					<description><![CDATA[
        Come da post.
      ]]></description>
										<content:encoded><![CDATA[
        
<p>Come da post. </p>



<p></p>



<p><strong>Originally shared by Philow Beker</strong></p>



<p></p>



<p>Here again. Sempre per Dungeon World. </p>



<p>Ho cercato anche sul codex, ma  non ho trovato. </p>



<p>E prima di creare di mia mano, chiedo consiglio. </p>



<p>Come fareste i Draconici di Dragonlance? </p>

      ]]></content:encoded>
					
					<wfw:commentRss>https://archivio.dungeonworld.it/archives/19796/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Mi sa che a breve faccio un&#8217;altra serie di post gioco sui mostri</title>
		<link>https://archivio.dungeonworld.it/archives/20064</link>
					<comments>https://archivio.dungeonworld.it/archives/20064#comments</comments>
		
		<dc:creator><![CDATA[Simone Micucci]]></dc:creator>
		<pubDate>Tue, 02 May 2017 11:39:23 +0000</pubDate>
				<category><![CDATA[Mostri]]></category>
		<category><![CDATA[Simone Micucci]]></category>
		<guid isPermaLink="false">http://Mi-sa-che-a-breve-faccio-unaltra-serie-di-post-gioco-sui-mostri</guid>

					<description><![CDATA[
        Mi sa che a breve faccio un'altra serie di post gioco sui mostri
      ]]></description>
										<content:encoded><![CDATA[
        
<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/-JcE3Pw0G4Ws/WQheHYBTJfI/AAAAAAAAjPQ/weIm2Bmguac3X_kRwBVsZPL366r0cUxhACJoC/s0/02.05.2017%252B-%252B1.jpeg" alt="" /></figure>



<p>Mi sa che a breve faccio un&#8217;altra serie di post gioco sui mostri</p>



<p></p>



<p><strong>Originally shared by Max Safin</strong></p>

      ]]></content:encoded>
					
					<wfw:commentRss>https://archivio.dungeonworld.it/archives/20064/feed</wfw:commentRss>
			<slash:comments>7</slash:comments>
		
		
			</item>
		<item>
		<title>Ciao a tutti</title>
		<link>https://archivio.dungeonworld.it/archives/20405</link>
					<comments>https://archivio.dungeonworld.it/archives/20405#comments</comments>
		
		<dc:creator><![CDATA[Corrado Massi]]></dc:creator>
		<pubDate>Thu, 16 Feb 2017 15:22:24 +0000</pubDate>
				<category><![CDATA[Mostri]]></category>
		<category><![CDATA[Corrado Massi]]></category>
		<guid isPermaLink="false">http://Ciao-a-tutti</guid>

					<description><![CDATA[
        Ciao a tutti
      ]]></description>
										<content:encoded><![CDATA[
        
<p>Ciao a tutti,</p>



<p>nei ritagli di tempo ho creato una pagina web per rendermi la creazione dei mostri più facile anche da cellulare.</p>



<p>Nella parte sinistra visualizza la scheda editabile, mentre nella parte destra ci sono i vari punti per la personalizzazione, cliccando sui vari check inserisce nella scheda automaticamente le etichette, i pf e l&#8217;armatura.</p>



<p>Dopodichè è possibile stampare la scheda per averla in formato cartaceo mentre si gioca.</p>



<p>Ho in mente anche di aggiungere un pulsante per la generazione random del tesoro in base alle etichette del mostro (anche se temo ci vorrà un po&#8217; prima di trovare il tempo per farlo).</p>



<p></p>



<p>Qualsiasi feedback è più che ben accetto! Grazie!</p>



<p></p>



<p><a href="http://cory79.altervista.org/DW/">http://cory79.altervista.org/DW/</a></p>


<p><a href="http://cory79.altervista.org/DW/" class="embedly-card" data-card-recommend="0" data-card-width="100%">http://cory79.altervista.org/DW/</a><script async src="//cdn.embedly.com/widgets/platform.js" charset="UTF-8"></script></p>
      ]]></content:encoded>
					
					<wfw:commentRss>https://archivio.dungeonworld.it/archives/20405/feed</wfw:commentRss>
			<slash:comments>14</slash:comments>
		
		
			</item>
		<item>
		<title>Patrick Marchiodi​ e Simone Micucci​ perché #mostriperspigel o come si scrive&#8230; :)</title>
		<link>https://archivio.dungeonworld.it/archives/20295</link>
					<comments>https://archivio.dungeonworld.it/archives/20295#comments</comments>
		
		<dc:creator><![CDATA[Simone “Acgman” Bonavita]]></dc:creator>
		<pubDate>Fri, 03 Feb 2017 08:04:06 +0000</pubDate>
				<category><![CDATA[Mostri]]></category>
		<category><![CDATA[DungeonDrawingDudes]]></category>
		<category><![CDATA[mostriperspigel]]></category>
		<category><![CDATA[Simone “Acgman” Bonavita]]></category>
		<guid isPermaLink="false">http://Patrick-Marchiodi-e-Simone-Micucci-perche-mostriperspigel-o-come-si-scrive</guid>

					<description><![CDATA[
        Patrick Marchiodi​ e Simone Micucci​ perché #mostriperspigel o come si scrive... :)
      ]]></description>
										<content:encoded><![CDATA[
        
<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/-4T2VZEGJog8/WJQOxL7b3BI/AAAAAAAAF0Y/dsWKwp50igYme17Bi8iPTMVdPJk30ds-gCJoC/s0/003_xorn.jpg" alt="" /></figure>



<p>Patrick Marchiodi​ e Simone Micucci​ perché #mostriperspigel o come si scrive&#8230; <img src="https://s.w.org/images/core/emoji/14.0.0/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>



<p></p>



<p><strong>Originally shared by Okumarts Games (David Okum)</strong></p>



<p></p>



<p>#DungeonDrawingDudes Day 3: Xorn. </p>

      ]]></content:encoded>
					
					<wfw:commentRss>https://archivio.dungeonworld.it/archives/20295/feed</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
			</item>
		<item>
		<title>Per la locanda!</title>
		<link>https://archivio.dungeonworld.it/archives/20293</link>
					<comments>https://archivio.dungeonworld.it/archives/20293#comments</comments>
		
		<dc:creator><![CDATA[Simone “Acgman” Bonavita]]></dc:creator>
		<pubDate>Wed, 18 Jan 2017 09:07:39 +0000</pubDate>
				<category><![CDATA[Mostri]]></category>
		<category><![CDATA[Simone “Acgman” Bonavita]]></category>
		<guid isPermaLink="false">http://Per-la-locanda</guid>

					<description><![CDATA[
        Per la locanda!
      ]]></description>
										<content:encoded><![CDATA[
        
<p>Per la locanda!</p>



<p></p>



<p><strong>Originally shared by Mark Tygart</strong></p>



<p></p>



<p><strong>New Monster (from Dan Simmons&#8217; The Terror)</strong></p>



<p>Tuunbaq Solitary, Large, Planar Bite (b[2d12] damage) 20 HP 1 armor Near The Tuunbaq is a Inuit Demon, a devourer of souls and eater of flesh. The Tuunbaq is encountered as a large polar bear with an extended if not elongated neck, and is impervious to non-&#8230;</p>

      ]]></content:encoded>
					
					<wfw:commentRss>https://archivio.dungeonworld.it/archives/20293/feed</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Dalla locanda inglese :)</title>
		<link>https://archivio.dungeonworld.it/archives/20291</link>
					<comments>https://archivio.dungeonworld.it/archives/20291#respond</comments>
		
		<dc:creator><![CDATA[Simone “Acgman” Bonavita]]></dc:creator>
		<pubDate>Thu, 22 Dec 2016 12:49:23 +0000</pubDate>
				<category><![CDATA[Mostri]]></category>
		<category><![CDATA[Simone “Acgman” Bonavita]]></category>
		<guid isPermaLink="false">http://Dalla-locanda-inglese</guid>

					<description><![CDATA[
        Dalla locanda inglese :)
      ]]></description>
										<content:encoded><![CDATA[
        
<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/-dYlHu0dT-2s/WFuYmiyWNkI/AAAAAAAADRs/kqKBot36gEc9w1mCAgCTv0RPXytSVnQvQCJoC/s0/medusa.jpg" alt="" /></figure>



<p>Dalla locanda inglese <img src="https://s.w.org/images/core/emoji/14.0.0/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>



<p></p>



<p><strong>Originally shared by Mark Tygart</strong></p>



<p></p>



<p>Magic Door	                        (Solitary, Stealthy, Intelligent, Construct)</p>



<p>Magic bolts (d10 damage)	12 HP	3 armor</p>



<p>Close, Ignores Armor</p>



<p>Special Qualities: Arcane Construct</p>



<p>Created to guard magic doors will only answer to the proper key or code word; often the answer to a riddle. Otherwise they delight in foiling intruders by sending them on false quests, directing them to traps or simply wasting time.</p>



<p>Instinct: Block entry</p>



<p>Guards access</p>



<p>Lie</p>



<p>Direct to doom</p>



<p></p>



<p>Dybbuk	                 (Solitary, Magical, Terrifying)</p>



<p>Personality drain (d10 damage)	12 HP	0 armor</p>



<p>Close, Ignores Armor</p>



<p>Special Qualities: Undead, Incorporeal, Only harmed by magic or magical weapons</p>



<p>A dybbuk is a misplaced soul who has eluded judgment. Like a ghost, it lingers on in the mortal world, either trying to fulfill a need to right some great failure that has marked its soul for eternity or merely to spread torment. Most dybbuks desperately seek a new body to inhabit. A Dybbuk will &#8220;kill&#8221; a victim and then inhabit that body until driven out by death, spell or ritual.A Heal spell will be required to restore that person&#8217;s personality. Often confined in a &#8220;Dybbuk Box&#8221; or other cursed item.</p>



<p>Instinct: Possess innocents</p>



<p>Terrify</p>



<p>Rectify failure</p>



<p>Inhabit human shells</p>



<p></p>



<p>Winter Medusa	         (Solitary, Devious)</p>



<p>Talons (d6 damage)	12 HP	0 armor</p>



<p>Close</p>



<p>Special Qualities: Gaze turns victims into ice statues,Immune to cold</p>



<p>An icy cousin of the normal medusa; the winter medusa is seldom found outside regions of extreme cold.They love conversing and taunting their victims before adding them to their collection of ice statues.</p>



<p>Instinct: Show disdain</p>



<p>Collect ice statues</p>



<p>Gaze victim into ice</p>



<p>Taunt</p>



<p></p>



<p>Harryhausen Medusa	      (Solitary, Construct)</p>



<p>Arrows (d6) or Constriction (d12 damage)	12 HP	2 armor</p>



<p>Close (Gaze or Constriction), Far (Arrows)</p>



<p>Special Qualities: Gaze turns humanoide to stone, Guardian of the Ancient World, Loves to talk, Darksight</p>



<p>A mixture of naga and medusa; more snake than woman the Harryhausen Medusa is usually a cursed guardian of ancient temples, treasures or portals to the Underworld. Amazingly strong, quick and deadly its weakness is often a fondness for toying with its prey. A keen archer even in total darkness.</p>



<p>Instinct: Gaze to stone</p>



<p>Collects statues, guards</p>



<p>Loves Harryhausen films</p>



<p>Likes to monologue</p>



<p></p>



<p>Yellow Musk Creeper	                (Solitary, Large, Devious)</p>



<p>Tendril (d6 damage)	16 HP	0 armor</p>



<p>Special Qualities: Sprays Yellow Musk Zombie Pollen</p>



<p>The yellow musk creeper is a hideous plant that grows in haunted graveyards, grisly battlefields, and other places where death hangs heavy in the air and thick in the soil. The yellow musk creeper&#8217;s method of procreation is singularly frightful—it slays the living, infests them with its seeds and pollen, then animates them as zombies. These zombies serve the plant as a guardian, but when new zombies are created, older ones wander off, collapsing and breaking apart to give seed to a new yellow musk creeper.</p>



<p></p>



<p>Custom Move: When you inhale yellow musk pollen, ROLL+WIS.</p>



<p>On a 10+, you keep control.</p>



<p>On a 7-9, choose 1:</p>



<p>You&#8217;re not dizzy for hours.(<strike>1 on all rolls until you next make camp)</strike></p>



<p><strike>You don&#8217;t have to Defy danger vs. WIS to attack the musk.</strike></p>



<p><strike>You don&#8217;t take your friends for musk zombies.</strike></p>



<p><strike>On a 6</strike>, you&#8217;re under the yellow musk charm. Fall asleep in the deadly embrace of the Yellow Musk Creeper, zombie soon to be&#8230;</p>



<p>Instinct: Spray Pollen</p>



<p></p>



<p>Yellow Musk Zombie	                 (Group)</p>



<p>Bite (d6 damage)	6 HP	0 armor</p>



<p>Close</p>



<p>A yellow musk zombie is a rotting creature from which wet green vines have sprouted. Treat a yellow musk zombie as a standard zombie, but it is not undead. It is a plant creation of the Yellow Musk Creeper. Instinct: Destroy Intruders!</p>



<p>Obey the Yellow Musk Creeper</p>



<p>Slow</p>



<p>Mindless</p>

      ]]></content:encoded>
					
					<wfw:commentRss>https://archivio.dungeonworld.it/archives/20291/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Per chi se lo fosse perso prima e per chi è alle prime armi venendo da sistemi con &#8220;livello minaccia&#8221; dei mostri&#8230;</title>
		<link>https://archivio.dungeonworld.it/archives/20290</link>
					<comments>https://archivio.dungeonworld.it/archives/20290#respond</comments>
		
		<dc:creator><![CDATA[Simone “Acgman” Bonavita]]></dc:creator>
		<pubDate>Tue, 20 Dec 2016 08:00:49 +0000</pubDate>
				<category><![CDATA[Mostri]]></category>
		<category><![CDATA[Simone “Acgman” Bonavita]]></category>
		<guid isPermaLink="false">http://Per-chi-se-lo-fosse-perso-prima-e-per-chi-e-alle-prime-armi-venendo-da-sistemi-con-livello-minaccia-dei-mostri</guid>

					<description><![CDATA[
        Per chi se lo fosse perso prima e per chi è alle prime armi venendo da sistemi con "livello minaccia" dei mostri...
      ]]></description>
										<content:encoded><![CDATA[
        
<p>Per chi se lo fosse perso prima e per chi è alle prime armi venendo da sistemi con &#8220;livello minaccia&#8221; dei mostri ecco un articolo interessante. </p>



<p></p>



<p><strong>Originally shared by Peter J</strong></p>



<p></p>



<p>Inspired by this blog post (<a href="http://blog.trilemma.com/2014/10/non-mechanical-difficulty-levels-for.html?m=0">http://blog.trilemma.com/2014/10/non-mechanical-difficulty-levels-for.html?m=0</a>), I’ve been thinking of tags that can be applied to dangers to reflect their disposition. These tags can be used to paint a picture of what an engagement against that danger would be like: how quickly the PCs get noticed, how the danger reacts, etc. here’s what I have so far, what others could be added?</p>



<p></p>



<p>•	Slow: They are relatively easy to run away from.</p>



<p>•	Fast: They can outrun an average human, making escape difficult.</p>



<p>•	Unorganized: They do not work well together or communicate poorly, and could be dealt with piecemeal.</p>



<p>•	Factional: There are factions within the group that don&#8217;t always get along, creating opportunities to make alliances or divide and conquer. </p>



<p>•	Militaristic: They are disciplined and trained to quickly and aggressively respond to threats. </p>



<p>•	Gestalt: They operate as one mind. If one knows something, they all know, and they can coordinate with frightening efficiency. </p>



<p>•	Defensive: They act to drive others away from their immediate homes, but not any further. </p>



<p>•	Territorial: They pursue threats to their territory, which may be as large as an entire region, and won&#8217;t stop until the threat has left the area.</p>



<p>•	Vengeful: If you mess with them, they&#8217;ll make sure you won&#8217;t do it again.</p>



<p>•	Proactive: They are actively searching for threats, and will bring the fight to them.</p>



<p>•	Vigilant: They have scouts, keen senses, or magical scrying to warn them of approaching danger.</p>



<p>•	Stationary: They cannot move from their position.</p>



<p>•	Site-Bound: They don&#8217;t leave the site where they are found.</p>



<p>•	Ranging: Their reach is far and wide, able to cross entire regions.</p>



<p>•	Horde: There are hundreds of them, or maybe even thousands.</p>



<p>•	Stealthy: They remain hidden from sight until it&#8217;s too late. Expect ambushes. </p>

      ]]></content:encoded>
					
					<wfw:commentRss>https://archivio.dungeonworld.it/archives/20290/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Ed ecco una carrellata di mostri stile Xmas!</title>
		<link>https://archivio.dungeonworld.it/archives/20288</link>
					<comments>https://archivio.dungeonworld.it/archives/20288#comments</comments>
		
		<dc:creator><![CDATA[Simone “Acgman” Bonavita]]></dc:creator>
		<pubDate>Sun, 18 Dec 2016 16:52:24 +0000</pubDate>
				<category><![CDATA[Mostri]]></category>
		<category><![CDATA[Simone “Acgman” Bonavita]]></category>
		<guid isPermaLink="false">http://Ed-ecco-una-carrellata-di-mostri-stile-Xmas</guid>

					<description><![CDATA[
        Ed ecco una carrellata di mostri stile Xmas!
      ]]></description>
										<content:encoded><![CDATA[
        
<p>Ed ecco una carrellata di mostri stile Xmas!</p>



<p>Auguri&#8230;in tutti i sensi<img src="https://s.w.org/images/core/emoji/14.0.0/72x72/1f606.png" alt="😆" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>



<p></p>



<p><strong>Originally shared by Stephen Morffew</strong></p>



<p></p>



<p>In case anyone is itching for a Christmas-themed dungeon crawl, here is a festive monster setting just for you. Let&#8217;s kill Santa!</p>


<p><a href="https://stepintorpgs.wordpress.com/2016/12/18/you-better-watch-out-festive-monsters-for-your-christmas-dungeon-crawl/" class="embedly-card" data-card-recommend="0" data-card-width="100%">https://stepintorpgs.wordpress.com/2016/12/18/you-better-watch-out-festive-monsters-for-your-christmas-dungeon-crawl/</a><script async src="//cdn.embedly.com/widgets/platform.js" charset="UTF-8"></script></p>
      ]]></content:encoded>
					
					<wfw:commentRss>https://archivio.dungeonworld.it/archives/20288/feed</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>&#8230;secondo me dalle creazioni di questo ragazzo potrebbero uscire mostri meravigliosi:)</title>
		<link>https://archivio.dungeonworld.it/archives/20285</link>
					<comments>https://archivio.dungeonworld.it/archives/20285#comments</comments>
		
		<dc:creator><![CDATA[Simone “Acgman” Bonavita]]></dc:creator>
		<pubDate>Tue, 13 Dec 2016 14:56:36 +0000</pubDate>
				<category><![CDATA[Mostri]]></category>
		<category><![CDATA[Simone “Acgman” Bonavita]]></category>
		<guid isPermaLink="false">http://secondo-me-dalle-creazioni-di-questo-ragazzo-potrebbero-uscire-mostri-meravigliosi</guid>

					<description><![CDATA[
        ...secondo me dalle creazioni di questo ragazzo potrebbero uscire mostri meravigliosi:)
      ]]></description>
										<content:encoded><![CDATA[
        
<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/-sx6ABlf3kuU/WE5ztLGRfCI/AAAAAAAA3a4/TSMUxJXxN1AlC-dCE8xdWEUh4v2-kZ5fgCJoC/s0/Bulbello%252BCorinzio.jpg" alt="" /></figure>



<p>&#8230;secondo me dalle creazioni di questo ragazzo potrebbero uscire mostri meravigliosi:)</p>



<p></p>



<p><strong>Originally shared by Andrea Baldinazzo</strong></p>



<p></p>



<p><strong>Bulbello Corinzio</strong></p>



<p></p>



<p>Il Bulbello Corinzio è un mammifero di forma sferica, del diametro di 187 metri, totalmente privo di arti; nell&#8217;immagine ne vedete un piccolo dettaglio.</p>



<p></p>



<p>La superficie del suo corpo è ricoperta da circa 42 milioni di occhi senza palpebre.</p>



<p></p>



<p>Vive in una zona estremamente ventosa al confine del Deserto del Gobi, spesso teatro di violente tempeste di sabbia, nei pressi della fabbrica di peperoncino in polvere &#8220;Emho Rrhoid&#8221; (questa fabbrica è famosa per essere la più inefficiente al mondo: su 4 tonnellate di peperoncino in polvere prodotto ogni mese, 3 si disperdono nei dintorni).</p>



<p></p>



<p>Il Bulbello Corinzio si nutre di moscerini che però, essendo completamente cieco, è costretto a cacciare tenendo semplicemente la bocca aperta (ne possiede solo una) nella speranza che qualcuno ci finisca dentro per sbaglio (ma il più delle volte gli si infilano in un occhio).</p>



<p></p>



<p>È anche noto per aver coniato alcune delle bestemmie più blasfeme mai udite.</p>

      ]]></content:encoded>
					
					<wfw:commentRss>https://archivio.dungeonworld.it/archives/20285/feed</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
	</channel>
</rss>