Per chi se lo fosse perso prima e per chi è alle prime armi venendo da sistemi con “livello minaccia” dei mostri ecco un articolo interessante.
Originally shared by Peter J
Inspired by this blog post (http://blog.trilemma.com/2014/10/non-mechanical-difficulty-levels-for.html?m=0), I’ve been thinking of tags that can be applied to dangers to reflect their disposition. These tags can be used to paint a picture of what an engagement against that danger would be like: how quickly the PCs get noticed, how the danger reacts, etc. here’s what I have so far, what others could be added?
• Slow: They are relatively easy to run away from.
• Fast: They can outrun an average human, making escape difficult.
• Unorganized: They do not work well together or communicate poorly, and could be dealt with piecemeal.
• Factional: There are factions within the group that don’t always get along, creating opportunities to make alliances or divide and conquer.
• Militaristic: They are disciplined and trained to quickly and aggressively respond to threats.
• Gestalt: They operate as one mind. If one knows something, they all know, and they can coordinate with frightening efficiency.
• Defensive: They act to drive others away from their immediate homes, but not any further.
• Territorial: They pursue threats to their territory, which may be as large as an entire region, and won’t stop until the threat has left the area.
• Vengeful: If you mess with them, they’ll make sure you won’t do it again.
• Proactive: They are actively searching for threats, and will bring the fight to them.
• Vigilant: They have scouts, keen senses, or magical scrying to warn them of approaching danger.
• Stationary: They cannot move from their position.
• Site-Bound: They don’t leave the site where they are found.
• Ranging: Their reach is far and wide, able to cross entire regions.
• Horde: There are hundreds of them, or maybe even thousands.
• Stealthy: They remain hidden from sight until it’s too late. Expect ambushes.