Scusate l’inglese, ma mi pesa il culo a tradurre il post, anche perchè il materiale a cui linka è in inglese comunque 😛
FICTIONAL HARM SYSTEM
I’ve posted on the Story-Games forum a piece of a larger PbtA fantasy project I would like to have feedback about.
In this post I offer a heavily fiction first harm system meant to completely substitute DW health points and even AW harm segments, for both PCs and NPCs.
It’s supposed to make damage feel threatening and meaningful without necessarily making the PCs die like flies, while still allowing the GM to make other characters as fragile or resilient as needed.
The rest of the game system leveraging this core mechanic (moves, classes, etc) will come in future posts 🙂