…io la butto lì…cosa ne pensate???

…io la butto lì…cosa ne pensate???

…io la butto lì…cosa ne pensate???

Originally shared by Tyler Provick

I was thinking recently about how to vary combat difficulty in Dungeon World. This has been something that I’ve written about before: http://tyler.provick.ca/rpgs/easy-handling-difficulty-levels-dungeon-world/

I realized that something which may help create a gradient of difficulty is the idea that really weak creatures may not individually be considered a threat in combat and thus not require a Hack and Slash check.

Take goblins, for example. An individual goblin isn’t a threat to a warrior, but a group of 3-4 would be. Have players skip making hack and slash checks and just roll damage until they come up against a group of goblins.

Thoughts?

http://tyler.provick.ca/rpgs/easy-handling-difficulty-levels-dungeon-world

eccomi qui con un altro dilemma.

eccomi qui con un altro dilemma.

eccomi qui con un altro dilemma. Torno in cerca di soccorso dagli esperti dell’internet, e torno a dire a Mattia Davolio  di non leggere perché riguarda la sua campagna. ecco il link su GcG se potete passare a darmi una mano accetto volentieri 🙂 http://www.gentechegioca.it/smf/index.php/topic,10464.msg184834.html#new

http://www.gentechegioca.it/smf/index.php/topic,10464.msg184834.html#new

Qualcuno ha avuto modo di dare un’occhiata a questo nonostante Lucca?

Qualcuno ha avuto modo di dare un’occhiata a questo nonostante Lucca?

Qualcuno ha avuto modo di dare un’occhiata a questo nonostante Lucca?

Originally shared by Melissa Guyll

It’s finally done. I’m soooooo happy that we got the pdf out early for the Kickstarter too! 421 pages of unique content to inspire awesome campaigns and adventures.

Happy Halloween everyone!

http://daegames.blogspot.com/2015/10/a-sundered-world-finally.html