Secondo me potrebbe essere davvero utile!

Secondo me potrebbe essere davvero utile!

Secondo me potrebbe essere davvero utile!

Originally shared by Yochai Gal

Dungeon World Syllabus

So, I’ve been working on a sort of “Syllabus” for new Dungeon World GMs (like myself) – all the “best of” documents I’ve found from around the interwebs – with or without Google Drive links. I’ve also created two semi-useful docs, one around “Opening Scenes” for the first session, and another with a list of useful questions to ask during worldbuilding. I’d love to hear people’s thoughts, as well as contributions!

Thanks

Provate a rispondere per far sentire anche il peso della locanda italiana.

Provate a rispondere per far sentire anche il peso della locanda italiana.

Provate a rispondere per far sentire anche il peso della locanda italiana. Come al solito loro non hanno i toni di grigio che abbiamo noi italiani ma cercate la risposta che più si avvicina al vostro storico 🙂

Originally shared by Jeremy Strandberg

When Can You Aid? As in the Aid/Interfere move. How do you all actually do it at your tables?

Comments disabled for now… just vote!

Patrick Marchiodi​ e Simone Micucci​ perché #mostriperspigel o come si scrive… :)

Patrick Marchiodi​ e Simone Micucci​ perché #mostriperspigel o come si scrive… 🙂

Patrick Marchiodi​ e Simone Micucci​ perché #mostriperspigel o come si scrive… 🙂

Originally shared by Okumarts Games (David Okum)

#DungeonDrawingDudes Day 3: Xorn.

Idea molto molto bella!!!

Idea molto molto bella!!!

Idea molto molto bella!!!

Originally shared by Brian Holland

Gregory Daily and others (who I cant tag because their names don’t come up on the stupid list even though I type it in exactly: Chris Stone-Bush, Peter J, Andrea Serafini):

This is something I worked up with several of the idea that were being talked about. A deck would be separated into 3 stacks: STR/DEX, CON/INT, and WIS/CHA. Each player would be dealt 1 card from each stack and can choose 1 card to discard, drawing a new card from the same stack.

The card has a damage die modifier (default is d6, and the die symbol on the card will have an up or down arrow, or a dash meaning no change).

Also, an HP modifier is included. Maybe base 16 or something, then each card modifies that total.

Move name and move appropriate to the category it’s drawn from.

The bottom of the card has your modifiers (in this case STR + 2 and DEX + 0, but Called Shot would probably have STR + 0 and DEX + 2).

There’s also a bond on each card, and you get to pick one bond and one player to apply that too.

This setup gives you 3 moves, all six stats, 1 bond, your damage die and HP. Additional thoughts include text along a side edge giving your starting equipment.

Thoughts?

Per la locanda!

Per la locanda!

Per la locanda!

Originally shared by Mark Tygart

New Monster (from Dan Simmons’ The Terror)

Tuunbaq Solitary, Large, Planar Bite (b[2d12] damage) 20 HP 1 armor Near The Tuunbaq is a Inuit Demon, a devourer of souls and eater of flesh. The Tuunbaq is encountered as a large polar bear with an extended if not elongated neck, and is impervious to non-…

Dalla locanda inglese :)

Dalla locanda inglese 🙂

Dalla locanda inglese 🙂

Originally shared by Mark Tygart

Magic Door (Solitary, Stealthy, Intelligent, Construct)

Magic bolts (d10 damage) 12 HP 3 armor

Close, Ignores Armor

Special Qualities: Arcane Construct

Created to guard magic doors will only answer to the proper key or code word; often the answer to a riddle. Otherwise they delight in foiling intruders by sending them on false quests, directing them to traps or simply wasting time.

Instinct: Block entry

Guards access

Lie

Direct to doom

Dybbuk (Solitary, Magical, Terrifying)

Personality drain (d10 damage) 12 HP 0 armor

Close, Ignores Armor

Special Qualities: Undead, Incorporeal, Only harmed by magic or magical weapons

A dybbuk is a misplaced soul who has eluded judgment. Like a ghost, it lingers on in the mortal world, either trying to fulfill a need to right some great failure that has marked its soul for eternity or merely to spread torment. Most dybbuks desperately seek a new body to inhabit. A Dybbuk will “kill” a victim and then inhabit that body until driven out by death, spell or ritual.A Heal spell will be required to restore that person’s personality. Often confined in a “Dybbuk Box” or other cursed item.

Instinct: Possess innocents

Terrify

Rectify failure

Inhabit human shells

Winter Medusa (Solitary, Devious)

Talons (d6 damage) 12 HP 0 armor

Close

Special Qualities: Gaze turns victims into ice statues,Immune to cold

An icy cousin of the normal medusa; the winter medusa is seldom found outside regions of extreme cold.They love conversing and taunting their victims before adding them to their collection of ice statues.

Instinct: Show disdain

Collect ice statues

Gaze victim into ice

Taunt

Harryhausen Medusa (Solitary, Construct)

Arrows (d6) or Constriction (d12 damage) 12 HP 2 armor

Close (Gaze or Constriction), Far (Arrows)

Special Qualities: Gaze turns humanoide to stone, Guardian of the Ancient World, Loves to talk, Darksight

A mixture of naga and medusa; more snake than woman the Harryhausen Medusa is usually a cursed guardian of ancient temples, treasures or portals to the Underworld. Amazingly strong, quick and deadly its weakness is often a fondness for toying with its prey. A keen archer even in total darkness.

Instinct: Gaze to stone

Collects statues, guards

Loves Harryhausen films

Likes to monologue

Yellow Musk Creeper (Solitary, Large, Devious)

Tendril (d6 damage) 16 HP 0 armor

Special Qualities: Sprays Yellow Musk Zombie Pollen

The yellow musk creeper is a hideous plant that grows in haunted graveyards, grisly battlefields, and other places where death hangs heavy in the air and thick in the soil. The yellow musk creeper’s method of procreation is singularly frightful—it slays the living, infests them with its seeds and pollen, then animates them as zombies. These zombies serve the plant as a guardian, but when new zombies are created, older ones wander off, collapsing and breaking apart to give seed to a new yellow musk creeper.

Custom Move: When you inhale yellow musk pollen, ROLL+WIS.

On a 10+, you keep control.

On a 7-9, choose 1:

You’re not dizzy for hours.(1 on all rolls until you next make camp)

You don’t have to Defy danger vs. WIS to attack the musk.

You don’t take your friends for musk zombies.

On a 6, you’re under the yellow musk charm. Fall asleep in the deadly embrace of the Yellow Musk Creeper, zombie soon to be…

Instinct: Spray Pollen

Yellow Musk Zombie (Group)

Bite (d6 damage) 6 HP 0 armor

Close

A yellow musk zombie is a rotting creature from which wet green vines have sprouted. Treat a yellow musk zombie as a standard zombie, but it is not undead. It is a plant creation of the Yellow Musk Creeper. Instinct: Destroy Intruders!

Obey the Yellow Musk Creeper

Slow

Mindless

Per chi se lo fosse perso prima e per chi è alle prime armi venendo da sistemi con “livello minaccia” dei mostri…

Per chi se lo fosse perso prima e per chi è alle prime armi venendo da sistemi con “livello minaccia” dei mostri…

Per chi se lo fosse perso prima e per chi è alle prime armi venendo da sistemi con “livello minaccia” dei mostri ecco un articolo interessante.

Originally shared by Peter J

Inspired by this blog post (http://blog.trilemma.com/2014/10/non-mechanical-difficulty-levels-for.html?m=0), I’ve been thinking of tags that can be applied to dangers to reflect their disposition. These tags can be used to paint a picture of what an engagement against that danger would be like: how quickly the PCs get noticed, how the danger reacts, etc. here’s what I have so far, what others could be added?

• Slow: They are relatively easy to run away from.

• Fast: They can outrun an average human, making escape difficult.

• Unorganized: They do not work well together or communicate poorly, and could be dealt with piecemeal.

• Factional: There are factions within the group that don’t always get along, creating opportunities to make alliances or divide and conquer.

• Militaristic: They are disciplined and trained to quickly and aggressively respond to threats.

• Gestalt: They operate as one mind. If one knows something, they all know, and they can coordinate with frightening efficiency.

• Defensive: They act to drive others away from their immediate homes, but not any further.

• Territorial: They pursue threats to their territory, which may be as large as an entire region, and won’t stop until the threat has left the area.

• Vengeful: If you mess with them, they’ll make sure you won’t do it again.

• Proactive: They are actively searching for threats, and will bring the fight to them.

• Vigilant: They have scouts, keen senses, or magical scrying to warn them of approaching danger.

• Stationary: They cannot move from their position.

• Site-Bound: They don’t leave the site where they are found.

• Ranging: Their reach is far and wide, able to cross entire regions.

• Horde: There are hundreds of them, or maybe even thousands.

• Stealthy: They remain hidden from sight until it’s too late. Expect ambushes.

Ed ecco una carrellata di mostri stile Xmas!

Ed ecco una carrellata di mostri stile Xmas!

Ed ecco una carrellata di mostri stile Xmas!

Auguri…in tutti i sensi😆

Originally shared by Stephen Morffew

In case anyone is itching for a Christmas-themed dungeon crawl, here is a festive monster setting just for you. Let’s kill Santa!

https://stepintorpgs.wordpress.com/2016/12/18/you-better-watch-out-festive-monsters-for-your-christmas-dungeon-crawl/

Scusate Giulia Cursi​ , Daniele Di Rubbo​ ed il terzo che non mi ricordo neppure più chi sia, potreste rimuovere il…

Scusate Giulia Cursi​ , Daniele Di Rubbo​ ed il terzo che non mi ricordo neppure più chi sia, potreste rimuovere il…

Scusate Giulia Cursi​ , Daniele Di Rubbo​ ed il terzo che non mi ricordo neppure più chi sia, potreste rimuovere il post di SPAM?

Tra l’altro l’amico Cipriano Pagano​ ha anche fatto in modo di bloccare i commenti…per me potrebbe andare a fare il furbo anche in un’altra community!

Grazie

Originally shared by Cipriano Pagano

https://wn.nr/vjkKHX